Ca:FAQ

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English - Norsk

P: Quins son els requisits minims?

R: Aqui hi ha un pla detallat de les recomanacions minimes del sistema:

CPU: ~500 MHz (una mica exagerat)
RAM: 128 MB (com a minim 40 MB de memoria preferent)
Grafics: Targeta GeForce-class amb 32 MB de memoria de video (o millor)
Disc Dur: 10 MB lliures
Software: Microsoft Windows 2000/XP, Linux, Mac OS X, o FreeBSD, i OpenGL-amb suport video driver

P: Vull jugar al X-Moto en un ordinador molt lent! Algun consell?

R: Oh i tan! Aqui tens un quants consells que pots aplicar en el cas de tenir un ordinador vell i lent, tenint en compte la pèrdua de qualitat grafica. Prova a arrancar el joc d'aquesta manera desde la linia de comandament d'ordres:

xmoto -res 512x384 -bpp 16 -ugly -level 3

Aixo fara que el joc arrenqui amb la resolució 512x384 amb 16 bits per pixel i amb "ugly mode" activat. Fixa't que -level 3 especifica que volem jugar al nivell 3 (per exemple); aixo es important perque el mode "ugly" no afecta al menu grafic, aixi que probablement sera massa pessat per al teu ordinador. Pots fer-ho amb la resolucio que vulguis, pero les mes baixes a 512x384 no son gaire comodes per a jugar.

Al X-Moto es pot jugar en un 233-MHz IBM laptop seguint aquet consell. Per veure els nivells als quals pots jugar, utilitza la següent ordre:

xmoto -listlevels

(en Windows aixo creara l'arxiu stdout.txt amb la sortida)

P: Perque X-Moto encara es "alpha"?

R: La designació alpha vol dir que encara no totes les caracteristiques planejades han sigut implementadas al joc. Quan el joc arrivi al punt en el qual tot el que vull afegir estigui afegit, el posare en estat beta, on s'hi estara fins que l'hagi provat adequadament.

P: El so no funciona!

R: A partir de la versió alpha 0.1.8 el joc te so.

Q: X-Moto 0.1.6 and earlier runs very slow on my computer! How come?

A: Disable "Vertical Sync" in your video card configuration. This is not necesary in later versions of X-Moto. If your video card is configured to wait for vertical synchronization before showing the contents of the framebuffer on the screen, the framerate of the game is limited to frequency of your monitor. For instance, if your monitor only is running at 60 Hz, the game will never run at more than 60 frames per second. And thats a big problem, because X-Moto requires a framerate of at least 100 to have real-time physics simulation.

Q: Does X-Moto really support Mac/FreeBSD/etc?

A: I have a difficult time testing on all these platforms, as I only have access to a very limited number of machines. Some people report that that both MacOS, FreeBSD, and even 64-bit platforms are supoprted, but I can't test it myself.

Q: I want to be able to record replays! When will you add that feature?

A: Replays are supported as of alpha release 0.1.8.

Q: Will X-Moto support Elastomania levels?

A: No, the physics are way too different. Although it might be possible to import Elastomania levels into X-Moto, it would be impossible to create levels that would be playable in both games.

Q: (Linux) Lua and/or ODE are causing ./configure to fail, but I HAVE the right libraries installed!

A: Some people have had problems with compiling X-Moto on their Linux'es (most notably people using the Gentoo distribution), because the game fails to link correctly with the Lua and/or ODE shared libraries. If this is the case for you, i.e. the standard installation procedure fails on your machine, try downloading the special X-Moto package which includes the Lua and ODE source code: xmoto-0.1.16-with-ode-lua-src.tar.gz The package is installed as usual.

Q: (Linux) Why does the game fail when I've just compiled it and type ./xmoto?

A: It can't find the data files. Either try to install it (as root with make install), or cd into bin and start the game from there with ../xmoto. The latest version has a more clear error message for this.