Difference between revisions of "Build from SVN"
m (fixed my link to xmoto homepage.) |
(added developer svn checkout information) |
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svn co svn://svn.tuxfamily.org/svnroot/xmoto/xmoto/trunk xmoto | svn co svn://svn.tuxfamily.org/svnroot/xmoto/xmoto/trunk xmoto | ||
+ | |||
+ | or if you are a developer | ||
+ | |||
+ | svn co svn+ssh://$USER@svn.tuxfamily.org/svnroot/xmoto/xmoto/trunk xmoto | ||
+ | |||
+ | (you can upload you public ssh keys to the root of your ftp account on ftp://$USER@ftp.tuxfamily.org/ in a file called ssh_keys) | ||
+ | |||
Note that there are a lot of graphical clients to use svn if you're afraid of the command line. | Note that there are a lot of graphical clients to use svn if you're afraid of the command line. |
Revision as of 16:31, 3 March 2007
Contents
SVN ?
X-Moto uses SVN to develop the game. With SVN files, you have access to new features and... new bugs. Use svn files only if you know what you are doing. otherwise just go download the stable release from the main page http://xmoto.sf.net
You must know that sources downloaded from SVN should not be compiled sometimes !
Download latest files with SVN
The first time you download the svn version you will need to download all the files under "xmoto/" :
svn co svn://svn.tuxfamily.org/svnroot/xmoto/xmoto/trunk xmoto
or if you are a developer
svn co svn+ssh://$USER@svn.tuxfamily.org/svnroot/xmoto/xmoto/trunk xmoto
(you can upload you public ssh keys to the root of your ftp account on ftp://$USER@ftp.tuxfamily.org/ in a file called ssh_keys)
Note that there are a lot of graphical clients to use svn if you're afraid of the command line.
Update the files
When you have already download from svn once, you can update the files with this command :
# svn update
Web access
http://viewvc.tuxfamily.org/svn_xmoto_xmoto
Notification via rss
http://svnweb.tuxfamily.org/rss.php?repname=xmoto+%28xmoto%29&path=%2F&rev=0&sc=0&isdir=1
Build
Dependencies
X-Moto must have the following to compile properly :
- Latest gcc and g++
- SDL development libraries and headers
- OpenGL development libraries and headers
- SDL_mixer with headers
- libjpeg with headers
- libpng with headers
- zlib with headers
- libbzip2 with headers
- liblua50 with headers
- liblualib50 with headers
- libode0 with headers
- libcurl3 with headers
- automake >= 1.9
But with the new features, new dependencies can be asked.
Ok, I can build it !
$ cd xmoto $ sh ./bootstrap $ ./configure $ make # make install
Right now, you can start xmoto with "./xmoto
".
If you didn't do the # make install
step, you can launch the game with $ (cd bin; ../xmoto)
If sh ./bootstrap failed, you have to edit the ./bootstrap file manually:
aclocal -I config $ACLOCAL_FLAGS\ && automake --gnu --add-missing --copy \
so it looks like that:
aclocal-1.9 -I config $ACLOCAL_FLAGS\ && automake-1.9 --gnu --add-missing --copy \
Doesn't work ?
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