Difference between revisions of "*Awesome~Style*'s Gfx Guide"

From X-Moto
Jump to: navigation, search
Line 124: Line 124:
 
tumo : The need of gfx always depends on the gameplay part of the lvl. If the lvl itself is really blank and has been done many times already, the gfx should offer something interesting/new. And if the lvl itself is really new and original then simple good looking gfx can be just enough.
 
tumo : The need of gfx always depends on the gameplay part of the lvl. If the lvl itself is really blank and has been done many times already, the gfx should offer something interesting/new. And if the lvl itself is really new and original then simple good looking gfx can be just enough.
  
Cirpacha :
+
The choosen One : Don't do it yourself. There's always someone who can do the graphics for you for free.
 +
 
 +
*Awesome~Style* : Found your own Style to make gfx and change it so you like :).

Revision as of 19:54, 16 March 2013

Hello Community,


Here you'll read something about GFX.

• General Knowledge

• Clasical

• Modern

• Transparent Water

• Sprites

• Drivted Layers

• Some tips

• Random things about Gfx



General Knowledge :

Hey, before you doing anything go to "Extentions->X-Moto->Others->Install Keyboard Shortcuts". Thanks

Gfx is a bit easier as gameplay you can do it so you want :). You can add Drivted Layers,Sprites diferent Gfx Styles and more. First you have to add a layer below the gameplay layer. Then press "A" and set the gameplay layer to "Main_Layer". Now you can start with your gfx :).


Classical :

The classical-Gfx is pretty easy to do it didnt need a long time. If you want to do classic Gfx you have to use Dirt as mainblock and Darkdirt in the background. "Grass" and "Darken" or "Dirt_fx" as edges looks great. Put some Sprites like trees,sunflowers,cows,vines and Way-signs if they have the right position they looks great but dont use to much that looks kinda ugly. This is a possible version of a classical Gfx :

http://wiki.xmoto.tuxfamily.org/images/4/46/Classical.jpg



Modern :

Modern Gfx is a bit harder its mostly done with sticks. I made mostly a white background with red or blue sticks. After that i duplicate the Sticks and make the second texture "Black". This looks a bit weird but sometimes cool. If you dont want to do it so you can do something with Black curves over the sticks and with the texture "Black" and opacity _80_. That looks booth cool if you like Modern_Style. Personalaty i didnt like that. This is a possible version of a Modern Gfx :


http://wiki.xmoto.tuxfamily.org/images/4/47/Modern.png



Transparent Water :

Transparent Water is a pretty easy but important feature in X-Moto. You can do it with 2 Ways, first way is easy you just have to add a layer above the main layer and set the water there. After you did that make the opacity a bit down. Then you have the first transparent water. Second way need a bit more time you have to add a layer under the main layer and 2 layers above the main Layer. On the layer under the main layer you have to put any water, then duplicate it and put the second one to the first above layer and change the texture to something transparent like "Blue_Shadow". After that copy the main block and put it on the second above layer. This is a possible version of Transparent Water :

http://wiki.xmoto.tuxfamily.org/images/9/9d/Water.png


Here is the link to a good tutorial :)

http://wiki.xmoto.tuxfamily.org/index.php?title=Transparent_Water

Sprites :

Sprites are mostly useful but if you place to many sprites it looks kinda ugly. So dont put ever the same sprites,make something diferent with it but the sprites have to look cool. Mostly i use "Tree1" as a bush that looks great also the treecrown. If you add Vines add both not 1 that looks kinda boring. This is a possible version of Sprites :

http://wiki.xmoto.tuxfamily.org/images/4/4c/Sprites.png



Drivted Layers :

First you have to add a layer below all background layers. If you did that press "A", after that you come in the Layer propereties. This is my most used propereties :

X = 0.00 Y = 0.00

You have to put the drivted blocks on the layer and in the left_up Corner.(with the right Size) Mountains with Water looks cool also made a block with the texture "Black_Shadows", thats the water. Above the Water make a mountain with the Texture black that looks pretty cool. This is a possible version of a Drivted Layer :

http://wiki.xmoto.tuxfamily.org/images/d/d9/Drivted.png




Some Tips :

tumo : The need of gfx always depends on the gameplay part of the lvl. If the lvl itself is really blank and has been done many times already, the gfx should offer something interesting/new. And if the lvl itself is really new and original then simple good looking gfx can be just enough.

The choosen One : Don't do it yourself. There's always someone who can do the graphics for you for free.

  • Awesome~Style* : Found your own Style to make gfx and change it so you like :).