Others tips to make levels
From X-Moto
Block properties
<block id="Block1"> <physics grip="1.0"/> <position x="-0.333333" y="-5.666667" dynamic="true"/> <usetexture id="default"/> <vertex x="-7.666667" y="0.666667"/> <vertex x="7.333333" y="2.666667"/> <vertex x="0.333333" y="-3.333333"/> </block>
all the properties are not mandatory. The default value will be given in this case.
- id : identifiant of the block ; allow to change the block via a script
- position : initial position of the block
- dynamic : allow this block to move via a script if set to true
- grip : gripness of the block ; allow to simulate ice [require xmoto >= 0.2.1]
- usetexture : texture applied on the block