Difference between revisions of "Others tips to make levels"
From X-Moto
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(→Level properties) |
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Blockyyy in the first front layer (layerid: 3): | Blockyyy in the first front layer (layerid: 3): | ||
<position x="-17.175000" y="14.525000" islayer="true" layerid="3"/> | <position x="-17.175000" y="14.525000" islayer="true" layerid="3"/> | ||
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+ | * Now, there's two layers of static blocks. If you add 'islayer="true"' in the position of a block, then the block will be in the second static block layer which is display on top of the existing static block layer. | ||
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=== Example === | === Example === |
Revision as of 10:25, 28 February 2007
If you use a property requiring xmoto >= 0.2.1 for example, you must modify the level tag like this :
<level id="myid" rversion="0.2.1">
Level properties
<info> <name>Level name</name> <description></description> <author></author> <date></date> <sky zoom="0.1" offset="0.1" color_r="255" color_g="255" color_b="255" color_a="0" drifted="true" driftZoom="1.0" driftColor_r="255" driftColor_g="255" driftColor_b="0" driftColor_a="0">Space</sky> <border texture="Bricks" /> <music name="batcave" /> </info> <theme_replacements> <sprite_replacement old_name="Strawberry" new_name="Star" /> <sprite_replacement old_name="Wrecker" new_name="Star" /> <sprite_replacement old_name="Flower" new_name="Strawberry" /> <sprite_replacement old_name="Star" new_name="Wrecker" /> <sound_replacement old_name="PickUpStrawberry" new_name="Squeek" /> </theme_replacements> <layeroffsets> <layeroffset x="0.2" y="1.0"/> <layeroffset x="0.3" y="1.0"/> <layeroffset x="0.5" y="1.0"/> <layeroffset x="1.9" y="1.0" frontlayer="true"/> <layeroffset x="2.5" y="1.0" frontlayer="true"/> </layeroffsets>
- sky : several properties to change the sky texture (some color effects, ...) [require xmoto >= 0.2.5]
- zoom : size of the texture
- offset : offset with the sky when moving the bike
- color_r color_g color_b color_a : red, green, blue and alpha color apply to the texture
- drifted : set the drifted effect activated
- driftZoom : size of the drift texture
- driftColor_r, driftColor_g, driftColor_b, driftColor_a : color apply to the drift texture
- border : border of the level [require xmoto >= 0.2.5]
- music : music played while playing the level (with 0.2.5, batcave, menu1 and rideALong are available) [require xmoto >= 0.2.5]
- theme_replacements : you can replace a special sprite like Flower by an other picture and a sound by another one (you can replace Wrecker, Strawberry, Star, Flower and PickUpStrawberry) [require xmoto >= 0.2.5]
- parallax layers: allow you to have different background and front parallax layers of blocks. In the example, there's three background layers (0, 1 and 2) and two front layers (3 and 4). [require xmoto >= 0.2.5]
Here is how to update the blocks to put them in a layer:
Blockxxx in the second background layer (layerid: 1):
<position x="-17.175000" y="14.525000" islayer="true" layerid="1"/>
Blockyyy in the first front layer (layerid: 3):
<position x="-17.175000" y="14.525000" islayer="true" layerid="3"/>
- Now, there's two layers of static blocks. If you add 'islayer="true"' in the position of a block, then the block will be in the second static block layer which is display on top of the existing static block layer.
Example
<sky color_r="150" color_g="100" color_b="50" zoom="3.0">sky1</sky>
Block properties
<block id="Block1"> <physics grip="1.0"/> <position x="-0.333333" y="-5.666667" dynamic="true"/> <usetexture id="default"/> <vertex x="-7.666667" y="0.666667"/> <vertex x="7.333333" y="2.666667"/> <vertex x="0.333333" y="-3.333333"/> </block>
all the properties are not mandatory. The default value will be given in this case.
- id : identifiant of the block ; allow to change the block via a script
- position : initial position of the block
- dynamic : allow this block to move via a script if set to true
- grip : gripness of the block ; allow to simulate ice [require xmoto >= 0.2.1]
- usetexture : texture applied on the block
Sprites properties
<entity id="Strawberry2" typeid="Strawberry"> <size r="0.2" width="0.5" height="0.5"/> <position x="42" y="0.5" angle="3.14159" reversed="true"/> </entity>
all the properties are not mandatory. The default value will be given in this case.
- id : identifiant of the sprite ; allow to change the block via a script
- typeid : type of the sprite
- r : radius of the collision circle
- width : width of the picture [require xmoto >= 0.2.1]
- height : height of the picture [require xmoto >= 0.2.1]
- x : position x of the center
- y : position y of the center
- angle : angle to draw the sprite [require xmoto >= 0.2.5]
- reversed : mirror the picture [require xmoto >= 0.2.5]