Difference between revisions of "Others tips to make levels"

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[[Ca:Altres Metodes|Català]]
 
[[Ca:Altres Metodes|Català]]
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If you use a property requiring xmoto >= 0.2.1 for example, you must modify the level tag like this :
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<level id="myid" rversion="0.2.1">
  
 
== Block properties ==
 
== Block properties ==

Revision as of 11:24, 24 September 2006

Català

If you use a property requiring xmoto >= 0.2.1 for example, you must modify the level tag like this :

<level id="myid" rversion="0.2.1">

Block properties

<block id="Block1">
	<physics grip="1.0"/>
	<position x="-0.333333" y="-5.666667" dynamic="true"/>
	<usetexture id="default"/>
	<vertex x="-7.666667" y="0.666667"/>
	<vertex x="7.333333" y="2.666667"/>
	<vertex x="0.333333" y="-3.333333"/>
</block>
all the properties are not mandatory. The default value will be given in this case.
  • id : identifiant of the block ; allow to change the block via a script
  • position : initial position of the block
  • dynamic : allow this block to move via a script if set to true
  • grip : gripness of the block ; allow to simulate ice [require xmoto >= 0.2.1]
  • usetexture : texture applied on the block

Sprites properties

<entity id="Strawberry2" typeid="Strawberry">
 <size r="0.2" width="0.5" height="0.5"/>
 <position x="42" y="0.5"/>
</entity>
all the properties are not mandatory. The default value will be given in this case.
  • id : identifiant of the sprite ; allow to change the block via a script
  • typeid : type of the sprite
  • r : radius of the collision circle
  • width : width of the picture [require xmoto >= 0.2.1]
  • height : height of the picture [require xmoto >= 0.2.1]
  • x : position x of the center
  • y : position y of the center