Difference between revisions of "Others tips to make levels"
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If you use a property requiring xmoto >= 0.2.1 for example, you must modify the level tag like this : | If you use a property requiring xmoto >= 0.2.1 for example, you must modify the level tag like this : |
Revision as of 13:23, 28 September 2006
If you use a property requiring xmoto >= 0.2.1 for example, you must modify the level tag like this :
<level id="myid" rversion="0.2.1">
Block properties
<block id="Block1"> <physics grip="1.0"/> <position x="-0.333333" y="-5.666667" dynamic="true"/> <usetexture id="default"/> <vertex x="-7.666667" y="0.666667"/> <vertex x="7.333333" y="2.666667"/> <vertex x="0.333333" y="-3.333333"/> </block>
all the properties are not mandatory. The default value will be given in this case.
- id : identifiant of the block ; allow to change the block via a script
- position : initial position of the block
- dynamic : allow this block to move via a script if set to true
- grip : gripness of the block ; allow to simulate ice [require xmoto >= 0.2.1]
- usetexture : texture applied on the block
Sprites properties
<entity id="Strawberry2" typeid="Strawberry"> <size r="0.2" width="0.5" height="0.5"/> <position x="42" y="0.5"/> </entity>
all the properties are not mandatory. The default value will be given in this case.
- id : identifiant of the sprite ; allow to change the block via a script
- typeid : type of the sprite
- r : radius of the collision circle
- width : width of the picture [require xmoto >= 0.2.1]
- height : height of the picture [require xmoto >= 0.2.1]
- x : position x of the center
- y : position y of the center