Difference between revisions of "How to validate a sprite"
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Opofefemucu (talk | contribs) |
Wiki.xmoto (talk | contribs) m (Reverted edits by Opofefemucu (Talk) to last revision by The only dude) |
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= How to validate = | = How to validate = | ||
* Download the image file | * Download the image file | ||
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#update themes in the svn | #update themes in the svn | ||
#update the package.lst so that xmoto.bin got regenerated | #update the package.lst so that xmoto.bin got regenerated | ||
− | #update the 92x92 bitmap used by inksmoto in ftp:// | + | #update the 92x92 bitmap used by inksmoto in ftp://<user>@ftp.tuxfamily.org:21/xmoto/xmoto.tuxfamily.org-web/htdocs/svg2lvl/xmoto_bitmap/ and in svn in extensions/inksmoto/xmoto_bitmap |
Latest revision as of 11:25, 26 November 2010
How to validate
- Download the image file
- Put it to .xmoto/textures/ where it belongs to
- Edit you theme file xml
- Fix the theme file xml (most probably screwed ;-))
- Re-Upload sprite with your theme xml
- Remove old upload
- Click Validate
Notes
There is a glitch in the website code which causes
- Validating of animated and normal sprites break, the link generated for the website doens't work, so it must be fixed by hand (to be continuted)
Updating a sprite
- update the image on the xmoto server
- update the image md5sum in the website database
- update the image in the svn if it's already in it
- regenerate the themes
- update themes in the svn
- update the package.lst so that xmoto.bin got regenerated
- update the 92x92 bitmap used by inksmoto in ftp://<user>@ftp.tuxfamily.org:21/xmoto/xmoto.tuxfamily.org-web/htdocs/svg2lvl/xmoto_bitmap/ and in svn in extensions/inksmoto/xmoto_bitmap