Difference between revisions of "How to validate a sprite"
From X-Moto
Googlebotti (talk | contribs) (→Notes) |
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There is a glitch in the website code which causes | There is a glitch in the website code which causes | ||
* Validating of animated and normal sprites break, the link generated for the website doens't work, so it must be fixed by hand (to be continuted) | * Validating of animated and normal sprites break, the link generated for the website doens't work, so it must be fixed by hand (to be continuted) | ||
+ | |||
+ | =Updating a sprite= | ||
+ | |||
+ | # update the image on the xmoto server | ||
+ | #update the image md5sum in the website database | ||
+ | #update the image in the svn if it's already in it | ||
+ | #regenerate the themes | ||
+ | #update themes in the svn | ||
+ | #update the package.lst so that xmoto.bin got regenerated |
Revision as of 16:00, 21 August 2009
How to validate
- Download the image file
- Put it to .xmoto/textures/ where it belongs to
- Edit you theme file xml
- Fix the theme file xml (most probably screwed ;-))
- Re-Upload sprite with your theme xml
- Remove old upload
- Click Validate
Notes
There is a glitch in the website code which causes
- Validating of animated and normal sprites break, the link generated for the website doens't work, so it must be fixed by hand (to be continuted)
Updating a sprite
- update the image on the xmoto server
- update the image md5sum in the website database
- update the image in the svn if it's already in it
- regenerate the themes
- update themes in the svn
- update the package.lst so that xmoto.bin got regenerated