Difference between revisions of "How to install Inksmoto into Inkscape"

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(Installation on Mac OS X)
(Development version of Inksmoto)
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Go to this page, if you encounter bugs when using Inksmoto 0.6.0, and 0.7.0, and how to fix them: http://wiki.xmoto.tuxfamily.org/index.php?title=Known_Issues_when_using_Inksmoto
 
Go to this page, if you encounter bugs when using Inksmoto 0.6.0, and 0.7.0, and how to fix them: http://wiki.xmoto.tuxfamily.org/index.php?title=Known_Issues_when_using_Inksmoto
 
=Development version of Inksmoto=
 
 
Currently, there is no development version of Inksmoto yet. Its not stable and not fully tested, but you can test it here: http://wiki.xmoto.tuxfamily.org/index.php?title=Inkscape-dev
 

Revision as of 22:26, 19 April 2017

Downloading the .dmg to everything

If you don't like installing Inksmoto manually, you can grab the dmg that comes with Inkscape 0.48, Python 2.7, PIL 1.1.7a2, and Inksmoto 0.6.0(Already installed onto Inkscape) here: https://dl.dropboxusercontent.com/u/159987131/Inksmoto%20Mac%20OS%20X%20DMGS/Inkscape-0.48-Inksmoto-0.6.0-macosx-LEOPARD+.dmg

Just make sure you read the README file of how to install Inksmoto. Its Universal, so it will work for PPC and Intel macs.

Test the installation to see if its ok

There is a couple of ways to test to see if Inksmoto 0.6.0 is properly installed correctly.

  • 1st way, go to the "Extensions/Effects" menu to see if the is an Xmoto extensions menu.
  • 2nd way, save the .svg as a X-Moto level(.lvl).

If you still have any problems, come by the IRC or the X-Moto chat to see why it failed.

Making levels using Inksmoto 0.6.0

You can find the tutorial for 0.6.0 here: http://wiki.xmoto.tuxfamily.org/index.php?title=Inksmoto-0.6.0

Using Inksmoto 0.7.0

About

Inksmoto 0.7.0 is an extensions tool for Inkscape using to create X-Moto levels. Inksmoto 0.7.0 needs to have any Inkscape version that will work. Inksmoto 0.7.0 will not be using Tcl/Tk, it uses PyGTK for the windows toolkit.

Required software

     *Inkscape(Any version of Inkscape)(0.91 for Mac only)
     *Python(tested on 2.7)
     *Python-gtk2
     *Python-lxml
     *libglade2-0

Installation of Windows

To install Inksmoto 0.7.0 for Windows XP, 2000, Vista, 7, and 8, download and execute this file: http://download.tuxfamily.org/xmoto/svg2lvl/0.7.0/Inkscape-0.47.1_inksmoto-0.7.0_win32.exe

Installation of Ubuntu/Linux

To install Inksmoto for Ubuntu/Linux, open terminal and type in:

sudo apt-get install inkscape python python-lxml python-gtk2 libglade2-0

Next, download and install Inksmoto 0.7.0 from here: http://download.tuxfamily.org/xmoto/svg2lvl/0.7.0/inksmoto-0.7.0.tar.gz

Extract it, and copy all of the files from the extracted extensions directory, into the Inkscape extensions folder.

/usr/share/inkscape/extensions

Launch Inkscape to test Inksmoto 0.7.0, to make sure it properly installed and working.

Installation on Mac OS X

To download Inksmoto 0.7.0 for Mac, download the dmg here, with the README file: https://www.dropbox.com/s/f47c25gqvmbcjhd/Inkscape-0.91%2864-bit%29-Inksmoto-0.7.0-macosx.dmg?dl=1

Test the installation to see if its ok

There is a couple of ways to test to see if Inksmoto 0.7.0 is properly installed correctly.

  • 1st way, go to the "Extensions/Effects" menu to see if the is an Xmoto extensions menu.
  • 2nd way, save the .svg as a X-Moto level(.lvl).

If you still have any problems, come by the IRC or the X-Moto chat to see why it failed.

Making levels using Inksmoto 0.7.0

You can find the tutorial for 0.7.0 here: http://wiki.xmoto.tuxfamily.org/index.php?title=Inksmoto-0.7.0

Bugs when using Inksmoto 0.6.0, and 0.7.0

Go to this page, if you encounter bugs when using Inksmoto 0.6.0, and 0.7.0, and how to fix them: http://wiki.xmoto.tuxfamily.org/index.php?title=Known_Issues_when_using_Inksmoto