Difference between revisions of "Faq"

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(Q: How to connect to the IRC?)
(Q: What are the system requirements?)
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|RAM: || 128 MB (at least 40 MB of free memory prefered)
 
|RAM: || 128 MB (at least 40 MB of free memory prefered)
 
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|Graphics: || GeForce-class card with 32 MB of video memory
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|Graphics: || Any 3d accelerated graphic card (works with a 3dfx voodoo banshee)
 
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|HDD: || 20 MB free
 
|HDD: || 20 MB free

Revision as of 10:23, 25 February 2008

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Q: What are the system requirements?

A: Here's the recommended minimum system specifications:

CPU: ~266 MHz (run fluently on a 350MHz PII)
RAM: 128 MB (at least 40 MB of free memory prefered)
Graphics: Any 3d accelerated graphic card (works with a 3dfx voodoo banshee)
HDD: 20 MB free
Software: Microsoft Windows 2000/XP, Linux, Mac OS X, or FreeBSD, and OpenGL-capable video driver

Q: I want to be able to play X-Moto on a very slow computer! Any tips?

A: Yeah, sure. There's a couple of tricks you can do if your computer is old and slow, and you don't care about nifty graphics. Try starting the game in this way from a command prompt:

xmoto -ugly

The above will start the game in "ugly mode" enabled. Since X-Moto 0.2.1, just press F1 when the game is launch to switch to this mode. (Note that before 0.2.1, ugly mode is slow on menus, then, if you have an old X-Moto version, type xmoto -ugly -level 1 to start level 1 directly)

X-Moto is playable on my 233-MHz IBM laptop when I follow this procedure.

Q: I cannot play on Linux/PPC, when i start, the biker is puzzled

A: It's an ODE bug corrected. People having this problem who tried with ODE 0.7 make xmoto work successfully.

Q: Does X-Moto really support Mac/FreeBSD/etc?

A: I have a difficult time testing on all these platforms, as I only have access to a very limited number of machines. Some people report that that both Mac OS X, FreeBSD, and even 64-bit platforms are supoprted, but I can't test it myself.

Q: (Mac OS X) I can't find the directory where all the config files, levels and replays are placed

A: See Xmoto directory on Mac OS X.

Q: Will X-Moto support Elastomania levels?

A: No, the physics are way too different. Although it might be possible to import Elastomania levels into X-Moto, it would be impossible to create levels that would be playable in both games.

Q: (Linux) Lua and/or ODE are causing ./configure to fail, but I HAVE the right libraries installed!

A: Some people have had problems with compiling X-Moto on their Linux'es (most notably people using the Gentoo distribution), because the game fails to link correctly with the Lua and/or ODE shared libraries. If this is the case for you, i.e. the standard installation procedure fails on your machine, try downloading the special X-Moto package which includes the Lua and ODE source code: xmoto-0.1.16-with-ode-lua-src.tar.gz The package is installed as usual. Moreover, before xmoto 0.2.2, xmoto doesn't check for g++ but the check to libode requires g++ ; then, be sure g++ is installed.

Q: (Linux) Why does the game fail when I've just compiled it and type ./xmoto?

A: It can't find the data files. Either try to install it (as root with make install), or cd into bin and start the game from there with ../xmoto. The latest version has a more clear error message for this.

Q: How to connect to the IRC?

A: The #xmoto irc channel is available on irc.netrusk.net/6667 You can also read this tutorial.

Q: My mouse behaves strange when using X-Moto under Linux

A: Try running "export SDL_VIDEO_X11_DGAMOUSE=0" before running X-Moto (if you use another shell instead of bash, use something like "setenv SDL_VIDEO_X11_DGAMOUSE 0").