De:Häufig gestellte Fragen

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F: Was sind die System-Vorraussetzungen?

A: Hier sind die empfohlenen minimalen System-Vorraussetzungen:

CPU: ~500 MHz (wild geraten)
RAM: 128 MB (wenigstens 40 MB freier Arbeitsspeicher)
Graphics: GeForce-class Karte mit 32 MB Grafikspeicher (oder besser)
HDD: 10 MB frei
Software: Microsoft Windows 2000/XP, Linux, Mac OS X, oder FreeBSD, und OpenGL-fähiger Grafiktreiber


F: Ich möchte X-Moto auf einem sehr langsamen Rechner spielen können. Irgendwelche Tipps?

A: Ja, klar. Es gibt einige Tricks und Kniffe, X-Moto auf alten Kisten gut lauffähig zu bekommen - vorrausgesetzt, man verzichtet dabei auf ein wenig Darstellungsqualität. Der Start von X-Moto von der Kommandozeile aus mit folgenden Parametern bewirkt z.B. simple Strichgrafik:
xmoto -ugly
Seit Version 0.2.1 bewirkt ein Tastendruck auf F1 bei bereits gestartetem Spiel dasselbe. (In den vorherigen Versionen sollte das Spiel aufgrund langsamer Menüführung dann aber mit "xmoto -ugly -level 1" gestartet werden, um direkt in das Level einzusteigen.)

X-Moto ist auf diese Weise auf einem 233MHz IBM Laptop spielbar.

Q: I cannot play on Linux/PPC, when i start, the biker is puzzled

A: It's an ODE bug corrected. People having this problem who tried with ODE 0.7 make xmoto work successfully.

Q: The sound does not work!

A: Until alpha release 0.1.8 there was no sound in the game.

Q: X-Moto 0.1.6 and earlier runs very slow on my computer! How come?

A: Disable "Vertical Sync" in your video card configuration. This is not necesary in later versions of X-Moto. If your video card is configured to wait for vertical synchronization before showing the contents of the framebuffer on the screen, the framerate of the game is limited to frequency of your monitor. For instance, if your monitor only is running at 60 Hz, the game will never run at more than 60 frames per second. And thats a big problem, because X-Moto requires a framerate of at least 100 to have real-time physics simulation.

Q: Does X-Moto really support Mac/FreeBSD/etc?

A: I have a difficult time testing on all these platforms, as I only have access to a very limited number of machines. Some people report that that both MacOS, FreeBSD, and even 64-bit platforms are supoprted, but I can't test it myself.

Q: I want to be able to record replays! When will you add that feature?

A: Replays are supported as of alpha release 0.1.8.

Q: Will X-Moto support Elastomania levels?

A: No, the physics are way too different. Although it might be possible to import Elastomania levels into X-Moto, it would be impossible to create levels that would be playable in both games.

Q: (Linux) Lua and/or ODE are causing ./configure to fail, but I HAVE the right libraries installed!

A: Some people have had problems with compiling X-Moto on their Linux'es (most notably people using the Gentoo distribution), because the game fails to link correctly with the Lua and/or ODE shared libraries. If this is the case for you, i.e. the standard installation procedure fails on your machine, try downloading the special X-Moto package which includes the Lua and ODE source code: xmoto-0.1.16-with-ode-lua-src.tar.gz The package is installed as usual. Moreover, before xmoto 0.2.2, xmoto doesn't check for g++ but the check to libode requires g++ ; then, be sure g++ is installed.

Q: (Linux) Why does the game fail when I've just compiled it and type ./xmoto?

A: It can't find the data files. Either try to install it (as root with make install), or cd into bin and start the game from there with ../xmoto. The latest version has a more clear error message for this.

Q: How to connect to the IRC ?

A: The #xmoto irc channel is available on irc.netrusk.net/6667