Difference between revisions of "Config.dat"
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config.dat is the file which holds all configuration options for Xmoto. On Windows you'll find the file in the game installation directory and on Unix-like systems you'll find it in the ~/.xmoto directory. | config.dat is the file which holds all configuration options for Xmoto. On Windows you'll find the file in the game installation directory and on Unix-like systems you'll find it in the ~/.xmoto directory. | ||
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available online. | available online. | ||
WebThemesURL (an URL) URL to a list of available themes. | WebThemesURL (an URL) URL to a list of available themes. | ||
− | WebThemesURLBase (an URL) | + | WebThemesURLBase (an URL) URL where theme files (like sprites) can be downloaded |
ProxyType (blank) (blank), "HTTP", "SOCKS4", or "SOCKS5", | ProxyType (blank) (blank), "HTTP", "SOCKS4", or "SOCKS5", | ||
specifies the proxy type to connect to. | specifies the proxy type to connect to. |
Latest revision as of 11:22, 26 November 2010
config.dat is the file which holds all configuration options for Xmoto. On Windows you'll find the file in the game installation directory and on Unix-like systems you'll find it in the ~/.xmoto directory.
It's a simple XML file with a <var> element for each configuration option:
<var name="..." value="..."/>
Many of the options are accessible from inside the game, but some of the more obscure ones need to be editited directly in the config.dat file. Below is a table of all current configuration variables.
Name Default value Description -------------------------------------------------------------------------------- Theme Classic Name of the currently selected theme. DisplayWidth 800 Selected display x-resolution. DisplayWidth 600 Selected display y-resolution. DisplayBPP 32 Selected display bits per pixel. DisplayWindowed false Sets whether the game should be started in a window. MenuBackgroundGraphics High Can be "Low" or "High", only difference being the presence of the background image. GameGraphics High Can be "Low", "Medium", or "High". Specifies how much stuff to draw. AudioEnable true Audio master switch. AudioSampleRate 22050 Can be "11025", "22050", or "44100". Selected sample rate in Hz. AudioSampleBits 16 Can be "8" or "16. Bits per sample. AudioChannels Mono "Mono" or "Stereo". No reason to use stereo, all (current) sounds are mono anyway. EngineSoundEnable true Set to "false" to disable annoying engine sound. ControllerMode1 Keyboard "Keyboard" or "Joystick1". Note that joystick support is experimental. KeyDrive1 Up Input event which will cause the bike to accelerate. KeyBrake1 Down Braking key. KeyFlipLeft1 Left Rotate left key. KeyFlipRight Right Rotate right key. KeyChangeDir1 Space Key that causes a change in direction. AutosaveHighscoreReplays true Selects whether all (local) highscores should be saved as replays automatically. LimitFramerate false Enable this to use a slightly more aggressive frame rate limitier if you think Xmoto is using too much CPU. JoyIdx1 0 Index of joystick to use. First joystick is "0", second is "1", and so forth. JoyAxisPrim1 1 Index of the joystick axis which should be used to accelerate/brake. "0" is left/right and "1" is up/down. JoyAxisPrimMax1 32760 Axis value which means most acceleration. JoyAxisPrimMin1 -32760 Axis value which means most braking. JoyAxisPrimUL1 1024 Axis value for when acceleration should begin. JoyAxisPrimLL1 -1024 And for when braking should begin. That is, per default nothing happens between -1024 and 1024. JoyAxisSec1 0 Like for JoyAxisPrim1, but for rotation instead. JoyAxisSecMax1 32760 See above. JoyAxisSecMin1 -32760 - JoyAxisSecUL1 1024 - JoyAxisSecLL1 -1024 - JoyButtonChangeDir1 0 Joystick button to use for changing direction. JoystickLimboArea 0.07 Not used. DefaultProfile (blank) Player profile to use at startup. ScreenshotFormat png "png" or "jpg". NotifyAtInit true Whether the game should show some information about Xmoto when it starts. Automatically set to false afterward. ShowMiniMap true Whether the small map should be visible. StoreReplays true If false, no replays will be recorded ever. ReplayFrameRate 25 Number of frames per second the replays should be recorded with. CompressReplays true Selects whether replay files should be compressed to save space. LevelCache true Set to false to disable the level cache. ContextHelp true "false" disables the text messages displayed in the bottom of the screen. MenuMusic true Whether music should be enabled. WebHighscores false Whether WWW connectivity should be enabled. CheckHighscoresAtStartup true Selects whether Xmoto should check for highscores when it starts. CheckNewLevelsAtStartup true The same for new levels. ShowInGameWorldRecord false Toggles information about the world record for the current level. WebConfAtInit true If true, the game will start with a WWW configuration dialog. Set to false afterward. WebHighscoresURL (an URL) URL to where highscores are stored. WebLevelsURL (an URL) URL to a file that specifies all levels available online. WebThemesURL (an URL) URL to a list of available themes. WebThemesURLBase (an URL) URL where theme files (like sprites) can be downloaded ProxyType (blank) (blank), "HTTP", "SOCKS4", or "SOCKS5", specifies the proxy type to connect to. ProxyServer (blank) Proxy server to use. If it requires authentificatio, supply it like this: user:pass@serveraddress. ProxyPort -1 Proxy server is using this port. EnableGhost true Whether the game should try to supply a ghost to play against. GhostSearchStrategy 0 What kind of ghost to use. "0" means your own, "1" means best local, "2" means best online. ShowGhostTimeDiff true Shows time difference with ghost while playing. DisplayGhostInfo false Shows information about the ghost when starting a level. GhostMotionBlur true Apply motion blur to ghost, if supported by your hardware.