Chipmunk integration
From X-Moto
Revision as of 04:35, 28 April 2008 by Spontificus (talk | contribs) (updating progress.. listing features which will be merged)
Contents
News
- Getting close to meeting requirements for merge into main branch
- Inksmoto svn version supports new Chipmunk features
Getting Started
Installation
Follow the regular build from svn instructions with the one change being the repository path below:
svn co svn://svn.tuxfamily.org/svnroot/xmoto/xmoto/branches/chipmunk chipxmoto
Configpath Change requirement
The database requires an upgrade, so until the chipmunk branch is merged with the main trunk if you wish to run both versions then you will need to specify different config paths. E.g.
./xmoto --configpath ~/.xmotophysics
XMoto will create this directory for you if it does not already exist
Test levels
You can find them at
http://download.tuxfamily.org/xmoto/xmoto/dev/chipmunk_levels
Features Going into Merge 1
- Interactions between Chipmunk objects and:
- Other Chipmunk objects in the level
- Player Wheels
- Terrain
- Physical Properties specified per object in level file:
- Mass
- Friction
- Elasticity
- Multiplayer/Multiscene support (not as fast as 1-player, but may be optimised in time)