Build from SVN

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Revision as of 20:49, 6 February 2007 by Nadenislamarre (talk | contribs)
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X-Moto uses SVN to develop the game. With SVN files, you have access to new features and... new bugs. Use them only if you know what you do.

You must know that sources downloaded from SVN should not be compiled sometimes !


Download latest files with SVN

For the first time, download all the files under "xmoto/" :

svn co svn:// xmoto

Note that there are a lot of graphical client to use svn if you're afraid by command line

Update our files

When you already download all we need, you can update with this command :

# svn update

Web access

Notification via rss



X-Moto must have the following to compile :

  • Latest gcc and g++
  • SDL development libraries and headers
  • OpenGL development libraries and headers
  • SDL_mixer with headers
  • libjpeg with headers
  • libpng with headers
  • zlib with headers
  • libbzip2 with headers
  • liblua50 with headers
  • liblualib50 with headers
  • libode0 with headers
  • libcurl3 with headers
  • automake >= 1.9

But with the new features, new dependencies can be asked.

Ok, I can build it !

$ cd xmoto
$ sh ./bootstrap
$ ./configure
$ make
# make install

Right now, you can start xmoto with "./xmoto". If you didn't do the # make install step, you can launch the game with $ (cd bin; ../xmoto)

If sh ./bootstrap failed, you have to edit the ./bootstrap file manually:

aclocal -I config $ACLOCAL_FLAGS\
&& automake --gnu --add-missing --copy \

so it looks like that:

aclocal-1.9 -I config $ACLOCAL_FLAGS\
&& automake-1.9 --gnu --add-missing --copy \

Doesn't work ?

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