Build from SVN
X-Moto uses CVS to develop the game. With CVS files, you have access to new features and... new bugs. Use them only if you know what you do.
You must know that sources downloaded from CVS should not be compiled sometimes !
Download latest files with CVS
For the first time, download all the files under "xmoto/" :
# cvs -z3 -d:pserver:email@example.com:/cvsroot/xmoto co -P xmoto
Update our files
When you already download all we need, you can update with this command :
# cvs -z3 -d:pserver:firstname.lastname@example.org:/cvsroot/xmoto -q update -d
X-Moto must have the following to compile :
- Latest gcc and g++
- SDL development libraries and headers
- OpenGL development libraries and headers
- SDL_mixer with headers
- libjpeg with headers
- libpng with headers
- zlib with headers
- libbzip2 with headers
- liblua50 with headers
- liblualib50 with headers
- libode0 with headers
- libcurl3 with headers
- automake >= 1.9
But with the new features, new dependencies can be asked.
Ok, I can build it !
$ cd xmoto $ sh ./bootstrap $ ./configure $ make # make install
Right now, you can start xmoto with "
If sh ./bootstrap failed, you have to edit the ./bootstrap file manually:
aclocal -I config $ACLOCAL_FLAGS\ && automake --gnu --add-missing --copy \
so it looks like that:
aclocal-1.9 -I config $ACLOCAL_FLAGS\ && automake-1.9 --gnu --add-missing --copy \
Doesn't work ?
Try to see where is the error and try to answer by yourself : the files on the CVS aren't supported by the development team.
The page is for linux, make it for other OS too. More explanations maybe ?